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Case 01 · Service design & UX research · team project

Täällä — making local sustainability legible at a glance.

Lahti families wanted to support sustainable local businesses but couldn't tell which ones to trust. Over fourteen weeks we built a concept service around a five-level smiley rating — a deliberate move away from percentages — that stakeholders could communicate without interpretation overhead.

Täällä homepage with 'All You Can Find In Taalla' over a Finnish lake landscape
Fig. 01 — Final Täällä homepage in Adobe XD, after two iteration rounds.
Role
Co-designer · research, prototyping, testing, visual identity
Team
Ellen Hartman · Sara Teräsvuori · Lila Vasara · Rihards Zeps
Context
LAB University · User-Centred Design Studio · MAKE project (EU Interreg / Päijät-Häme funded)
Timeline
September — December 2024 · 14 weeks
Target users
Families with children in Lahti
Tools
Adobe XD (with light interactive coding) · Squarespace (v1 prototype) · Miro · Google Forms
Methods
Semi-structured interviews · survey · personas · journey, story & stakeholder mapping · benchmarking · HMW · DVF prioritisation · usability testing
Frameworks studied
ESRS / CSRD · Good On You rating system · Salpakierto regional benchmarks

The brief

The brief came from MAKE — an EU-funded regional project in Päijät-Häme working on circular-economy solutions for businesses. The target group was specific: families with children in Lahti, the people whose buying habits would do the most to keep small local businesses alive.

The first weeks of the studio were spent trying to understand those families on their own terms — not as an abstract audience, but as people whose Tuesday-evening grocery decisions shape what the city looks like five years out.

The problem we found

Two findings from interviews and the survey converged into the centre of the project:

User needs research showing three sliders: recycling instructions, sustainability understanding, knowledge of local businesses
Three user needs that emerged from the survey, plotted on a NO–YES scale.

Together these reframed the project. The deliverable wasn't a directory; it was a trust mechanism. Something that could compress an honest sustainability claim into a form residents could act on in seconds, while still backing it up for anyone who wanted to dig.

Research

Background research split into two tracks: understanding the users, and understanding the rating systems that already existed in the world.

User research

Semi-structured interviews with local parents formed the qualitative spine. We paired this with a survey for residents who couldn't sit for an interview. From the raw data we built three personas representing varying commitments to sustainability and different lifestyles — important because designing for the most committed user would have missed the people the brief was actually about.

We mapped behaviour three ways:

Benchmarking

Two existing services anchored the comparison: Good On You, the global fashion sustainability rating platform, and Salpakierto, Lahti's regional waste-management service. Good On You contributed the idea that a rating could be both simple at the surface and detailed when inspected. Salpakierto contributed the regional context — multilingual content, a map-first interface, and a reminder not to duplicate what was already covered.

Standards

We studied the European Sustainability Reporting Standards (ESRS) — part of the EU's Corporate Sustainability Reporting Directive — to ground our rating dimensions in something defensible. Environmental, social, and governance pillars from ESRS shaped what our rating would and wouldn't try to measure.

How might we

From the research we framed the design space as a set of How-Might-We questions. Two carried most of the weight:

How might we provide families with reliable information on the sustainability of products?
How might we help local businesses to be more seen by customers? The two questions that anchored every later decision

Both had to be answered by the same artefact. A service that helped consumers without helping businesses would have starved the supply side; one that helped businesses without helping consumers would have been just another directory.

The first prototype

The first prototype was built in Squarespace — fast, rough, deliberately low-fidelity. Its job was to give us something physical to point at while we argued about layout, hierarchy, and tone. The features list crystallised in this phase:

Time and tooling forced us to cut. We focused on the homepage hierarchy, the rating system, and the map view — the three surfaces a first-time user would touch in their first thirty seconds.

Designing the rating — and rethinking it

This is the part of the project I'm proudest of, because what we shipped was not what we started with.

v1 — percentage-based

The first rating system used percentages. It was precise, it was defensible, it mapped cleanly to ESRS-style scoring. We thought we were being honest. Testing said otherwise:

v2 — five-level smiley scale

We pivoted to a five-level scale built around faces, anchored explicitly to Good On You's precedent of using a small, glanceable mark. The five levels:

Behind the smile — five-level rating legend from Excellent to Poor
Fig. 02 — The final rating legend. Each face is paired with a written description for context.
Early sketches of the five-level smiley face scale, exploring expressions and weights
Fig. 03 — Early sketches exploring how the faces should sit on the scale.

The decision wasn't just aesthetic. The smiley scale solved three problems at once:

Each face is paired with a short written description ("A business excelling in sustainability, with top-tier environmental and community impact") for people who want the context behind the rating.

The three rating dimensions

Underneath the smiley scale sit three measured dimensions — drawn from ESRS but compressed into language a non-specialist could read:

Three rating dimensions: Community, Pollution, Waste Reduction with explanatory text
Fig. 04 — The three dimensions feeding the composite rating, each expandable for detail.

Each dimension has its own page with a "More" affordance for users who want the methodology. The composite smiley is the surface; the breakdown is one tap away.

The Adobe XD prototype

The second prototype was rebuilt in Adobe XD with light coding for genuine interactivity — a working navigation system, a demonstrable search, and hover states on the rating elements. Several screens emerged as core surfaces:

Welcome to Täällä page with introduction and illustrated characters
Welcome page — sets mission and tone before users hit the directory.
Three pillar cards: Sustainability, Trust, Community
Three-pillar block — orients first-time users to what Täällä actually does.
Map view of Lahti with sustainable stores marked and smiley rating panel
Map view — stores plotted on Lahti with their smiley rating visible in-line.
Transparency Matters editorial section
Editorial sections — backing the rating with stories that make the framework feel inhabited.

Testing & what changed

We tested with two cohorts: classmates from outside the project who came in cold, and students from other departments who were closer to the brief but not part of the team. The teaching staff stress-tested the final round.

Three problems came up consistently:

The fixes:

Outcomes

Cognitive load
per rating decision
+1
Stakeholder-
communicable mark
3→1
Dimensions resolved
into a single face

The final concept service was presented to MAKE in December 2024. The piece I'm most attached to wasn't the homepage or the map view — it was the rating legend. It's the artefact that survived translation between residents and businesses, between us and anyone who might pick the project up next.

Reflection

What worked

Treating the rating framework as a first-class deliverable, not a UI detail. Most of our learning compounded into that artefact. Cutting from percentage precision to a five-bucket scale felt like a loss in the moment and was actually a gain — fewer dimensions, more honest abstraction.

What I'd do differently

Test the rating with business owners earlier. We tested with residents from week three onwards but didn't get business owners reacting to the framework until much later. Their feedback was the most consequential and the hardest to incorporate when it finally came.

What I'd test next

Whether the rating model survives translation across cultural contexts. "Sustainable" means different things in Lahti versus, say, Riga or Dublin. The methodology page can hold depth, but does the glanceable smiley survive cross-cultural transfer without losing its honesty? An open question worth a follow-up study, and one that would interest any organisation working on circular-economy services beyond a single region.

What this taught me

That communicating sustainability is, at heart, an information design problem. The science is the easy part. The hard part is compressing a complicated, contested claim into a form that survives a three-second glance without losing its meaning. Every project I've worked on since has come back to that lesson.